Very nice Developer Diary today. Lots of nice things, but of particular note:
[*]Improved visibility distance of planes and ships. The main difficulty in the development of this feature was making the dynamic objects show at great distances without a steady stream of data reporting their position and orientation. Another important thing is to model the lighting of the airplane even at long range - we discarded the idea of having just black dots at these distances, where the visibility of an object is determined by the position of the sun, brightness and hue of the sky, haze, etc. All this is impossible to model having only a black dot. The distant planes flying at high altitudes will have contrails and ships will have visible wakes. It is also important to have more or less equal terms for owners of different monitors. Having completed all these tasks, we'll increase the maximum visibility distance for planes and ships from 10 to 100 km and the resulting visibility distance will realistically correspond to the lighting and weather conditions.[/i]
Unfortunately it seems that objects on the ground are specifically absent from this improvement (it just mentions aircraft and ships) so level bombing of ground targets may still be an issue.
For the discussion of 1C's Battle of Stalingrad, Moscow, Kuban and Bodenplatte etc.
1 post • Page 1 of 1