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TFS Developer Update – Nov/Dec 2018

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TFS Developer Update – Nov/Dec 2018

Postby Bonkin » Wed Dec 05, 2018 8:47 pm

Hello everybody,

Yes I know... its now December and I missed getting you all an update last month. For this I of course offer sincere apologies. I won't trouble you with the details suffice just to say that real work life has been unexpectedly frantic and family comes before anything else, i.e. getting the balance right is key.

For the reasons stated above, this is a shorter update than normal but I will continue to answer questions etc. in later updates when things have settled down. Let's start straight away then with a video:

As you can see, a lot of work has been done on object modelling for the environment. The new ships we hope to include in TF 5.0 are as follows:

S-28 E Boat
Type VII U-Boat
1936 Type Destroyer
Leipzig Class Light Cruiser: KMS Nurnberg Admiral Hipper Class Heavy Cruiser: KMS Prinz Eugen Deutschland Class Heavy Cruiser: KMS Admiral Scheer Scharnhorst Class Battlecruiser: KMS Scharnhorst

Spica Class Patrol/Destroyer Escort: RM Spica Zara Class Heavy Cruiser: RM Gorizia San Giorgio Class Armoured Cruiser/Tobruk Harbour Defense ship: RM San Giorgio

Vosper Class MTB
Tribal Class Destroyer: HMS Cossack
Leander Class Light Cruiser: HMS Ajax
Renown Class Battlecruiser: HMS Repulse Revenge Class Battleship: HMS Ramillies Queen Elizabeth Class Battleship: HMS Warspite

Merchant Ships:
Large Freighter
Older Freighter
Medium size Coastal Freighter
Small Coastal Freighter

Hopefully you watched the video before reading to this point because I didn't want to spoil the surprise content. It is very important to stress that the map textures are all in alpha form at the moment. Neither do they include vegetation, grass, shrubs or rock formations - or dust effects for low flight. This is all work in progress and hopefully you can now see that we have solid foundations - all created with the map tool I mentioned in earlier updates. Don't forget either that we are always looking for new members who are interested in working on map development. Coding skills are not necessary, but Photoshop would be helpful. Please get in touch if you think you could help.

Other work that is underway right now is the beta testing of the AI changes that have been made. The team is getting valuable feedback from the testers and this is being used to make further refinements.

A big thank-you to all who supported the server test. Changes have now been made and we would like to repeat the exercise - so once again we call on your support to help us stress the server. This time it will be on ATAG Server 1 on Saturday December 8th at 1900 GMT for approximately 1 hour.

Thank you for your continued support, patience and understanding.

For and on behalf of Team Fusion Simulations,

Last edited by Bonkin on Thu Dec 06, 2018 7:09 pm, edited 1 time in total.
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Re: TFS Developer Update – Nov/Dec 2018

Postby 19RAF MJDixon » Wed Dec 05, 2018 9:43 pm

Thanks for the update.
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Re: TFS Developer Update – Nov/Dec 2018

Postby Admin (Reddog) » Thu Dec 06, 2018 6:47 pm

Thanks for showing the map Bonkin. Sad to say that doesn't look like much progress compared to last time we saw it, 2 years ago or whatever. Especially when you consider how terrain in other Sims has changed.

Yes yes. I know. Always with the negative waves...But I would point out that the same accusations were made 2 years ago when I said TF5 wouldn't be released in 2016, 2017 or 2018. And who has been proven right? And now even ATAG are bemoaning the numbers paying and playing and wondering whether the end is nigh...(Something tells me they won't pop by to apologise for all the shite they've said and acknowledge I was right all along...)

Look forward to the outcome of the AI testing. I'd release that as a standalone patch asap to try and regain some ground and support the few players you have left. Hell I might even reinstall myself and take a look at that.
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Re: TFS Developer Update – Nov/Dec 2018

Postby No.401_Wolverine » Mon Dec 10, 2018 9:22 pm

Unfortunately, due to the texture resolution issues with Blitz, I couldn't get up and running properly with it. Unless those issues get resolved I'll probably be passing on TF5 mod. Last working version for me was 4.312.
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