Firstly, if you managed to video last night at all, can you post links in this thread?
A few notes from last night's mission from my perspective.
Thanks to those who showed up, namely:
We had 20 or so pilots at mission start, which is quite good for DCS WW2 these days . . .
The standout technical issue was the large lag/ slowdown about 40 minutes into the mission. This caused pings to go up into the 400 to 1,000 range! They took about another 30 minutes to settle back down.
I am 99% sure the cause was NOT DCS or the MISSION itself, but rather the internet connection into where the server is based.
The GCI/ Controller set-up seemed to work really well. I think the DCS tactical overview gives us a bit more information than is historical, but there are is still enough "fog" in the radar information to provide some estimating on behalf of control. We will, however, be submitting a request for ED to add some WW2 radar assets.
I'd like to get a "highlights" video of that up sometime in the next couple of days.
I need to make further changes to some of the bomber timings and flight paths. The A.I. still has the habit of doing "CloD" style behaviors now and then, especially when changing course.
I will be adding a NON-EVENT version (i.e. no tactical commander slots available) of the mission to the server over the next few days, so people can check out the mission environment for themselves, if they see the server online.
I'd like to run another event with this same mission in the next few weeks. We might try a Friday evening for that, depending on when pilots are free.
QUESTIONS FROM THE THREAD ANSWERED:
Unlikely that your steam update affected everyone. I am almost certain that it was a local internet problem where the server is located.No.54 Joker (KL-J) wrote: Is it possible that my client could have effected everyone else? I had a STEAM update that decided to kick off during the mission. I'm quite sure it wasn't helping my client experience for sure .... hmmm!
RubberBanding example @26:57
Unfortunately almost no-one arrives on time. There were only about 4 players on at the specified mission start time. A briefing cannot be held with people who are not there.FlashheartEAF602 wrote:One suggestion though (and realise that its a drop-in/drop-out public server) is some kind of quick O-Group/mission briefing at the start with the fighter leaders and Top Hat, so everyone is on the same page and everyone knows (roughly) what the plan is, who's doing what and suitable load-outs, so bomber escorts are not all chasing a solo recce P-51 all over the sky.
Yes, this would be great. Volunteers?!??!FlashheartEAF602 wrote:Second suggestion - build up a core of 'Deputy' Top Hats able to provide GCI so everyone gets some stick time? Do we need a mod or third party app to do this?
Nothing is needed to do GCI, you only need a copy of DCS (with the map and assets) and teamspeak.
If you wanted to be able to man an actual ground unit position you would need to also own the Combined Arms module.
However, it's all done within DCS itself. No third party applications any more, unlike what we needed with CloD.
We have already developed a stats gathering script which is in testing. This was NOT running last night, but (assuming no other issues) it is likely to be at least tested for the next event. Reddog is in the process of painstakingly trying to work out what data we have access to and how we use and display it. The aim is to provide something meaningful like we did for SoW in CloD.FlashheartEAF602 wrote:Third suggestion. Although everyone is still waiting for the Holy Grail of the DCS Dynamic campaign, is it possible to export the MP results into a txt file, Google docs, or notepad? That way we could have (manual) kill tracking, maybe a squadron chalk scoreboard with kills, sorties, ground targets destroyed. Nothing too fancy with detailed stats and hit % but just the sort of thing you'd see in the dispersal hut.