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BoX Squadron Skins

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BoX Squadron Skins

Postby 19RAF MJDixon » Sun Oct 08, 2017 2:12 pm

Given a few of us are flying on the same server from time to time it might be good if we download each other's personalised/squadron skins so we know who's who, presuming you don't mind sharing them.

The way it works is that so long as you've installed the skin they have selected you should be able to see it, otherwise I imagine it shows the default skin.

I'll upload mine once I've got them all finished.
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Re: BoX Squadron Skins

Postby 56RAF_Roblex » Sun Oct 08, 2017 2:23 pm

56 have about 20 skins with personalised insignia spread across three aircraft types (12 spit, 6 Yak-1B, 4 Mig-3) and will probably end up with more over the next few months :-) I want to add IL-2 & PE2 but we will probably just make 4 or 5 with squad badge but numbered 1 to 5 and no personal insignia to save time & space.

OTOH, we rarely see any ex SoW pilots 'in the flesh'; just see them mentioned on chat. Maybe if some sort of combined operation happens we might share ours and install someone elses.
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Re: BoX Squadron Skins

Postby Admin (Dietrich) » Sun Oct 08, 2017 4:29 pm

56RAF_Roblex wrote:OTOH, we rarely see any ex SoW pilots 'in the flesh'; just see them mentioned on chat. Maybe if some sort of combined operation happens we might share ours and install someone elses.


We (the SoW-pilots) might not yet be at critical mass yet, but there is no reason why we can't attempt something or start discussing options to see if there is interest.

If things work out, an "SoW night" or "SoW mission" or even "SoW server" might be possible. If so, then an "SoW skin-pack would also be good, as there would be a single download to get all the relevant paintschemes for the participants.
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Re: BoX Squadron Skins

Postby EAF79_OD_ » Mon Oct 09, 2017 7:38 am

Can we make that happen please...
EAF have a skin pack already, I’m sure it could be shared.
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Re: BoX Squadron Skins

Postby 56RAF_Roblex » Mon Oct 09, 2017 8:20 am

I love the idea of everyone seeing each others skins but are we talking about the same thing? For 56 I have made (OK bodged) a dozen skins for the spit eg a common underlying scheme plus personal insignia. Because some do not have Spits but fly Yak-1bs I also did the same for about 6 yaks. That comes to about 310Mb With the Finnish server about to rotate back to early war then I will probably have to do skins for Migs & P40s so even if I assume half will never fly Migs & half dont own P40s and just make those skins that is around another 160Mb. If Finnish goes the TaW route then the first map will be I-16s only and as not all 56 have those then I will assume we will fly elsewhere and wont need skins for it. That means 56 alone will have a skinpack of around 480Mb minimum at present and come December we may need to add Yak-7s & P-39s!

Is that what we are talking about? A couple of Gb of skin files? Maybe I misunderstood. Perhaps you envisaged just one squad colour scheme for each type of aircraft and no personal insignia or codes?
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Re: BoX Squadron Skins

Postby 19RAF MJDixon » Mon Oct 09, 2017 9:19 am

I wonder what happens if you have 2k skins and 4k skins with the same file name, ie say your own squad have 4k textures but other people download a 2k version, will it show for them or does it have to be the same?

As for how it would work for SoW and an 'official' skin pack I don't know, though I imagine there would be some size limitations/standardisation, but at the moment I don't see any negatives for sharing the skins even if it does come to several GB - if people aren't interested then there's no need for them to download them as they'll just continue as they are now, and those that want to download all/some of the skins have the option if they want.

Rise of Flight used to publish skin packs with user made personal skins for everyone to see on multiplayer, and I'll probably see other SoWers more than I will all those random people whose Albatros skins I had. :lol:
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Re: BoX Squadron Skins

Postby Admin (Dietrich) » Mon Oct 09, 2017 9:37 am

I've no idea on the 2k/4k issue. This will need to be tested. A squad can probably do this themselves to check.


Moderate sizes are never going to be a problem. It is the major bloat that you get when you try to accommodate every pilot for every plane for every eventuality for both summer and winter. We had this in the SoW campaigns with aircraft. Everyone wanted 1 of each aircraft type, plus a spare, plus, plus, plus...

What is more practical is to have a hierarchy of skins, some personalised, some generic. E.g.

XY-A = CO's personal skin
XY-B = regular pilot personal skin
XY-1 = some generic skin for the squad for random pilot #2
XY-2 = some generic skin for the squad for random pilot #2
XY = some generic skin for the squad, but unmarked

In principle, that would cover the majority of circumstances.

Or, there could be simply:

XY-1
XY-2
XY-3
XY-4
XY (unmarked)

And you decide on the flight who gets what.

If there is always a generic squad colours, it would at least provide one extra, plus an unmarked aircraft for the overflow. Beyond that, you'd have to use the generic in-game official paintschemes. But for 1-2 aircraft that's no bgi deal and if it persists, we release a new SoW-paint-pack.


A few squads, a few specialise aircraft... that's manageable. But ut is keeping it small that is the challenge.
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Re: BoX Squadron Skins

Postby 56RAF_Roblex » Mon Oct 09, 2017 11:06 am

Dietrich, what you suggest is what 56 are doing but it still adds up to nearly 500Mb. Each pilot has a Summer spitfire skin with his own number and his own insignia on it. We use the number matching his RAF code so as I flew 'US-R' I now fly with number 18. There are also a couple of 'unused' numbers. Randomly allocating numbers 1 to 12 would not change the file sizes and just makes it harder to remember who is flying what; if I see '4' I count the alphabet on my fingers and know I am looking at Dutch :-) We can't use Winter skins because if the enemy does not have that skin they see the default Summer skin anyway. I also had to do some Yak-1b skins because half of our pilots have not bought Kuban so have no spit and fly Yak-1bs instead. We can't use Spits or Yaks in early war servers so I have to provide P40 & Mig-3 skins as well but at the moment it will only be 5 & 5 because half will fly Migs & half P40s with perhaps some flying both.

We really need 1C to put in an update that allows us to add a chosen number to an unnumbered generic skin but they tell me the skin graphics was inherited and it is too hard to rewrite it. I suggested a method based on a small alteration to the code they already have for adding battle damage but they have not commented. If you can add a selection of bullet & cannon & ack holes to any part of the aircraft mid game then it might be possible to add a number to the fuselage just once at spawn time using almost the same code.
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Re: BoX Squadron Skins

Postby EAF79_OD_ » Mon Oct 09, 2017 12:05 pm

We just have an "EAF41" and and "EAF51" skin for each aircraft. We don't go down to the individual level as that's a hell of a lot of skins when you think of all of the possibilities.
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Re: BoX Squadron Skins

Postby 56RAF_Roblex » Mon Oct 09, 2017 1:08 pm

EAF79_OD_ wrote:We just have an "EAF41" and and "EAF51" skin for each aircraft. We don't go down to the individual level as that's a hell of a lot of skins when you think of all of the possibilities.


For us the skins were not done in order to have a 'squadron scheme' they were done primarily so we could recognise who is who when flying together so the individual numbers are the important part. We could just as easily have taken one of the default skins and added numbers but there is no saving by doing that so may as well have a custom skin. We got fed up with 'There is a spit taxiing past my nose who is that?' and 'I have formed on a spit. Is that you Boot?' :-)
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