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Tactical Air War

For the discussion of 1C's Battle of Stalingrad, Moscow, Kuban and Bodenplatte etc.

Tactical Air War

Postby Jarhead » Thu Apr 12, 2018 12:37 am

Might be kicking off this weekend, best multiplayer event in BOS right now. Dynamic campaign, full real, much fun.

http://taw.stg2.de

https://forum.il2sturmovik.com/topic/21 ... l-air-war/
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Re: Tactical Air War

Postby 19RAF MJDixon » Fri Apr 13, 2018 6:44 pm

Starts this Sunday:

New TAW campaign starts 15.04.2018 on Sunday morning. Registration is open.



Changes and new features



Scenario based maps. On some maps Axis attacks so they have more limits (aircraft, tanks, pilots) and their tanks convoys spawn more frequent for the first several missions and on other maps Allied attacks so they have advantage. There also maps with draw situation. List of maps:

#1 Moscow_North – Axis offensive

#2 Moscow_South – draw

#3 Moscow_North – Allied counteroffensive

#4 Stalingrad_Center – Axis offensive

#5 Stalingrad_South – draw

#6 Kuban - Axis offensive

#7 Stalingrad_Center - Allied counteroffensive

#8 Kuban - Allied counteroffensive



The frequency of spawning tank convoys depends on three factors:

Map scenario – more frequent for one side for first several missions
Depot destruction – the more damage/destroyed the less frequent tanks spawn
Captured area – the more captured cities the more frequent tanks spawn

French version of the website thanks to -IRRE- team / Les IRREductibles http://www.lesirreductibles.com

Pilot gets CM if he ditches on a friendly airfield with any AK or GK.

Pilot gets new aircraft after 3 CM if his hangar is not full. Before pilot got new aircraft after sortie ended with CM. Now if pilot has 3/3CM and lost an aircraft he gets a new one.

New layouts of airfields. There are less buildings and more planes than before.

After capturing a city a train and supply convoy is send to this city in the next mission.

An enemy airfield is not repaired in current mission if it was attacked in previous mission. It doesn’t concern border airfields.

Airfields supply are also damaged after attacking and destroying airfield facilities. Airfields supply are also damaged by tanks convoys.

Buildings and hangars are generated on non-frontline airfields, but it shouldn’t be attacked because it will not be counted (to save cpu they are not in the log files). As before only frontline airfields should be attacked. There is text “Attack!” under it on the map in game.

After land of every 12 paratroopers there is a text message that inform how many paratroopers landed near enemy airfield from the beginning of the mission.

Gelenzik airfield fixed. Take off is towards sea not the mountain.

Bug with different mission ID on the www page fixed.

Convoys detect big rivers so they are not generated on it.

Bigger Moscow_South map (work in progress)

In mission list on the webpage there is description of the events after each mission. You may find there info about what was attack and destroyed, how airfields was damaged and supplied etc. It’s only in English version for now.

The manual has been updated. If something is unclear or is missing let me know.

Plane set as before (missing BOK planes added). Please check manual.



Attenction!

To fly transport mission choose bomber with text “transport” and take no bombs/rockets (it’s necessary after 3.001 update). It doesn’t concern Ju-52.

If payload are locked then you have to choose airfield and aircraft several times. It’s a bug after 3.001 update.

If you see black screen after connection to the server please wait for a while.
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Re: Tactical Air War

Postby 56RAF_Roblex » Fri Apr 13, 2018 8:29 pm

I'd love to play this with 56 but the server is always full at the time we have our squad nights :-( I am reduced to making solo sorties during the day or maybe hooking up with another stray 56 member.
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Re: Tactical Air War

Postby Jarhead » Sat Apr 14, 2018 7:47 am

Its worth the wait to get you and your squadmates in.
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Re: Tactical Air War

Postby 56RAF_Roblex » Sat Apr 14, 2018 8:19 am

Jarhead wrote:Its worth the wait to get you and your squadmates in.


Not really. To get 8 players into a server that is full and occasionally gets one slot that is snapped up immediately would take over an hour of sitting around doing nothing then the bloody map would rotate :-)
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Re: Tactical Air War

Postby Jarhead » Mon Apr 16, 2018 6:37 am

Been getting 5-6 in reguarly. Campaign is underway.
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Re: Tactical Air War

Postby 56RAF_Roblex » Mon Apr 16, 2018 8:06 am

Jarhead wrote:Been getting 5-6 in reguarly. Campaign is underway.


After 8pm BST on Sunday or Wednesday? I cannot find 'Jarhead' in the stats so I cannot check for myself.
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Re: Tactical Air War

Postby Jarhead » Mon Apr 16, 2018 7:49 pm

banzaii

america time zones
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Re: Tactical Air War

Postby Jarhead » Thu Apr 19, 2018 11:47 pm

Any one been playing the campaign? Been great so far with much more communication on voice versus chat.Why havent you tried something like this yet for SoW?
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Re: Tactical Air War

Postby Admin (Philstyle) » Fri Apr 20, 2018 4:23 am

Jarhead wrote:.Why havent you tried something like this yet for SoW?


1. We don't want to, &
2. Sounds like TAW are doing a good job already.
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