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CloD bugs/ issues

For the discussion of Team Fusion Simulations work on Cliffs of Dover
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Re: CloD bugs/ issues

Postby StG77_CountZero » Sat Dec 16, 2017 10:14 pm

I just tested it in blitz and they didnt fix this uber bullet :(

kills tanks like crazy and devestates spits, and it was only training bullet

here is mis. you can try on tanks:
[PARTS]
core.100
bob.100
[MAIN]
MAP Land$Online_Map2
BattleArea 0 0 40960 40960 10000
TIME 12.0000002905726
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
player BoB_RAF_B_218Sqn.010
[GlobalWind_0]
Power 3.000 0.000 0.000
BottomBound 0.00
TopBound 1500.00
GustPower 0
GustAngle 45
[splines]
[AirGroups]
BoB_RAF_B_218Sqn.02
[BoB_RAF_B_218Sqn.02]
Flight1 11
Class Aircraft.Ju-87B-2
Formation LINEABREAST
CallSign 30
Fuel 100
Weapons 1 1 1 1
Belt _Gun02 Gun.MG15 MainBelt 3
SetOnPark 1
Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_RAF_B_218Sqn.02_Way]
TAKEOFF 22786.94 30598.34 0 0
[CustomChiefs]
[Chiefs]
0_Chief Armor.Pz_IVD gb
1_Chief Armor.Valentine_I gb
2_Chief Armor.Matilda_2A gb
3_Chief Armor.StuG_IIIB gb
[0_Chief_Road]
22519.65 30657.64 38.40 0 2 4.17
22516.13 30754.04 38.40
[1_Chief_Road]
22569.61 30657.95 38.40 0 2 4.72
22563.62 30749.05 38.40
[2_Chief_Road]
22534.94 30692.25 38.40 0 2 4.17
22533.38 30738.41 38.40
[3_Chief_Road]
22555.51 30624.06 38.40 0 2 6.67
22548.91 30731.58 38.40
[Stationary]
[Buildings]
[BuildingsLinks]
[Airdromes]
airdrome0 22779.79 30578.48 0 1000 700 0
[airdrome0_Runways]
22772.16 30597.55 15.00 1000.00 40.00 0
[airdrome0_Points]
22288.73 30483.54 1
22282.21 30620.42 2
22347.03 30685.24 3
22488.05 30707.69 7 4
22494.80 30840.00 5
22528.70 30848.32 6
22533.02 30814.39
22526.35 30708.78 9 8
22521.91 30774.71
22577.71 30716.88 11 10
22557.08 30795.42
22561.95 30615.39 13 12
22554.26 30691.93
22898.74 30814.88 14
23220.17 30813.73 15
23250.29 30743.96
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Re: CloD bugs/ issues

Postby StG77_CountZero » Sat Dec 16, 2017 10:18 pm

And fix is easy:

In weapons.ini file that is in bob\objects\ folder, if for this bullet Paylod option that is now Concussion is changed to Thermal, bullet behaves like it should historicly:

From this now:

Code: Select all
[Mauser7.92x57_S.m.K._Ub.m.Zerl.]
// Cartridge, 7.92x57, S.m.K. Ub.m.Zerl. - Spitzgeschoss mit Kern Ubungsmunition mit Zerleger
types               Bullet

BasedOn             Mauser7.92x57_S.m.K.
Projectile          LifeSpan 1.0 sec Fuse Timeout Payload Concussion 0.5 g of Amatol


To this (only change Concussion to Thermal):

Code: Select all
[Mauser7.92x57_S.m.K._Ub.m.Zerl.]
// Cartridge, 7.92x57, S.m.K. Ub.m.Zerl. - Spitzgeschoss mit Kern Ubungsmunition mit Zerleger
types               Bullet

BasedOn             Mauser7.92x57_S.m.K.
Projectile          LifeSpan 1.0 sec Fuse Timeout Payload Thermal 0.5 g of Amatol


Bullet is no longer then able to destroy tanks, and no longer is doing uber damage to airplanes like they are being hit by 20mm explosive bullet, and its no longer knocking out parts of airplanes (alerons, elevators...) like now in TF 4.3. and 4.5 Tested in vanila game.
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Re: CloD bugs/ issues

Postby No.54 Arglmauf (KL-B) » Sat Dec 16, 2017 10:18 pm

What I find so disappointing:
https://theairtacticalassaultgroup.com/forum/showthread.php?t=22056
Here's the thread discussing this particular issue.

We have Karaya, a Team Fusion member acknowledging the issue...
https://theairtacticalassaultgroup.com/forum/showthread.php?t=22056&p=245745&viewfull=1#post245745

Yet nothing happens... There were several quick and safe solutions to this... Incompetence or bias... which is it TF?
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Re: CloD bugs/ issues

Postby No.504 Leifr » Sun Dec 17, 2017 1:13 am

Both, unfortunately.
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Re: CloD bugs/ issues

Postby StG77_CountZero » Sun Dec 17, 2017 2:51 am

Had time to check bugs i reported from 4.3 if some are fixed in 4.5, and this ones are fixed:

914 Fw-200C AI landing problems ( new status in bugtracker, they should change it to fixed/resolved )
905 Spitfire IIa AI going off runways after he lands ( new status in bugtracker, they should change it to fixed/resolved )
904 Blenheim AI going off runways after he lands ( new status in bugtracker, they should change it to fixed/resolved )
860 Torpedos dont have water trail/wake when in water ( new status in bugtracker, they should change it to fixed/resolved )
837 All Spitfire airplane types do not sink when land in sea ( new status in bugtracker, they should change it to fixed/resolved )
824 He-115 B-2 Bomb bay dore ( In Progress status in bugtracker, they should change it to fixed/resolved )
894 Hawkinge airbase bump/bounce on runway ( Resolved status in bugtracker )
833 He-115B bouncing and exploding at spawn if set to take off ( new status in bugtracker, they should change it to fixed/resolved )
832 Sunderland MkI wrong VminFLAPS/VmaxFLAPS making him land on sea wrong way ( new status in bugtracker, they should change it to fixed/resolved )

Although bug Take off on sea areas that have -32m hight destroys seaplanes is not fixed, so they can be planed normaly to land on 0m sea areas only (thats most of sea+river deltas and port areas)

Thanks for TF for fixing thous bugs, good job
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Re: CloD bugs/ issues

Postby Admin (Dietrich) » Sun Dec 17, 2017 8:35 am

StG77_CountZero wrote:Had time to check bugs i reported from 4.3 if some are fixed in 4.5, and this ones are fixed:

914 Fw-200C AI landing problems ( new status in bugtracker, they should change it to fixed/resolved )
905 Spitfire IIa AI going off runways after he lands ( new status in bugtracker, they should change it to fixed/resolved )
904 Blenheim AI going off runways after he lands ( new status in bugtracker, they should change it to fixed/resolved )
860 Torpedos dont have water trail/wake when in water ( new status in bugtracker, they should change it to fixed/resolved )
837 All Spitfire airplane types do not sink when land in sea ( new status in bugtracker, they should change it to fixed/resolved )
824 He-115 B-2 Bomb bay dore ( In Progress status in bugtracker, they should change it to fixed/resolved )
894 Hawkinge airbase bump/bounce on runway ( Resolved status in bugtracker )
833 He-115B bouncing and exploding at spawn if set to take off ( new status in bugtracker, they should change it to fixed/resolved )
832 Sunderland MkI wrong VminFLAPS/VmaxFLAPS making him land on sea wrong way ( new status in bugtracker, they should change it to fixed/resolved )

Although bug Take off on sea areas that have -32m hight destroys seaplanes is not fixed, so they can be planed normaly to land on 0m sea areas only (thats most of sea+river deltas and port areas)

Thanks for TF for fixing thous bugs, good job


Nice to see 824, 832 and 833 fixed. I hadn't tested them yet. Thanks for looking into it CountZero.

I have to agree with all the people commenting on the use (or lack of use) of a bug-tracker. If they were using it properly, then progress would have been apparent and a change-log could have been generated automatically. Apart from showing what was done, it would have also flagged up what wasn't done (both for the developers as a checklist, and also for the community, so they know that something wasn't attempted).
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Re: CloD bugs/ issues

Postby No.401_Wolverine » Sun Jan 14, 2018 5:53 am

Installed it today and gave it a go.

Haven't played enough to form an opinion yet, but I did notice the Hurricane control column animation error is still there.

Easy to see. Push the stick forward and look at the column. When you put in aileron input, the chain at the bottom of the column animates in the wrong direction, moving up where it should move down and vice versa. Ends up leaving a gap in the chain, actually.
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Re: CloD bugs/ issues

Postby No.401_Wolverine » Wed Jan 17, 2018 8:16 pm

From the reports coming in of all the script functions that have stopped working properly, it's distressing to think that a lot of these things were working in the most up to date code from 1C and then the out of date source given to TFS basically undid them. More than just the netcode updates are casualties of this issue, it seems. And I doubt there's any way to know what's broken until it shows up broke....

Some of the functions that have stopped working are critical to campaigns and other missions we developed in 401. Even if we wanted to all install Blitz and play through some of our content, we wouldn't be able to now :(
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Re: CloD bugs/ issues

Postby Admin (Reddog) » Fri Jan 19, 2018 12:43 pm

I haven't heard or seen much on script issues. Our core code except for one specific issue worked ok as far as I could test although I could have rewritten the piece that didn't, it just wasn't worth the effort.
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Re: CloD bugs/ issues

Postby 1./St.G.129_Cassius Calhoun » Fri Jan 19, 2018 5:27 pm

Admin (Reddog) wrote:I haven't heard or seen much on script issues. Our core code except for one specific issue worked ok as far as I could test although I could have rewritten the piece that didn't, it just wasn't worth the effort.

https://www.tfbt.nuvturais.de/issues/1052
Did not checked...Only info.
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