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VR - Gen 2?

Postby Admin (Philstyle) » Tue Feb 07, 2017 9:05 am

So who here knows bout VR?

What's the word on general VR-development now that we are approaching the 1-year-mark since the Occulus Rift was released?

Are we about to see the launch of 2nd Generation kits?
how much of a jump forward might these be, and what aspects of VR have been found to be the most critical for users now that the market has had time to absorb the Gen 1 kits..

I ask beasue I am likely to be an entrant into VR sometime in the next 6-to-12 months. But I'd like to future proof as much as possible with the kit... so I want to know what is around the corner and whether or not the tech will be worth the investment, or if I should rather spend the cash on more/ better monitor + GPU instead.
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Re: VR - Gen 2?

Postby EAF79_OD_ » Tue Feb 07, 2017 12:10 pm

People are asking for improved field of vision and resolution. The Colours are fine, the sensation is excellent, the immersion factor is superb. One day it will look as good as a high res monitor, but not for a while (I wouldn't have thought). With practice you can spot things, the integration of hands and touch into the mix is making for interesting sceanrios.

Don't have any info about next gen though.
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Re: VR - Gen 2?

Postby 19RAF MJDixon » Tue Feb 07, 2017 12:20 pm

I don't think there's been any news on Oculus CV2 or Vive 2 (other than that Vive 2 is codenamed 'Oasis' apparently), so I'd guess at least a year or two before anything new turns up.

Also it would take a very big leap in VR tech to overtake monitors as the main screen unless you only ever play flight sims and racing games, so I'd say go for the GPU (which you'd need for next gen VR anyway) and monitor, then wait a bit longer, unless you'd be happy with the current VR tech for a while.
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Re: VR - Gen 2?

Postby No.54 Joker (KL-J) » Thu Feb 09, 2017 1:05 pm

Good question and from what I can make out, loosely following the tech for a while now .... both, a) any specification definition for Gen 2, or b) any likely schedule from either FB or HTC is not really a thing yet.
Facebook OC is not making any worthwhile headlines .... rather they are having infighting and law suits of stolen patents and questionable business practices .... I know ... from FB ... who'd have every thought that!

On the Vive side, I personally put the noise there down to little more than the marketing exec stoking the boiler... nothing of any real weight ...

FB(OR) and HTC version's 1 respectively are certainly market disruptors and hopefully enough so, that Gen2 is not only being considered actively by the current market names but perhaps even new manufacturers are planning to move into into the picture. Of course, there is no news or rumour on that either.


But for all the obvious application VR has for those of us reading this forum, the reality, I fear, is that VR as a technology represents still, quite a large 'unknown' for the market names .... a bit like 3D TV .... a gamble. For 3D TV is was a fail (hindsight talking ... hands up who saw that coming? .... OK OK ... you can all put your hands down now!) .... with VR, it has a longer history of being the odd ball that everyone acknowledges could really be awesome and one day it will, but right now today, we're not sure for what exactly.

Flight Sim is not big enough on it's own to carry a tech like this .... any tech needs to be mass market and that means lots of 'entertainment' applications, none of which are really "here today, still here tomorrow" just yet.

This means that as a result, the jury is still out on VR, as it has been for 20 years. In thsoe 20 years, PC graphics and CPU power has grown at expo. rates.

Sure, the sales pitch of "there is a place now of this tech ... look, we've got the CPU power etc" is easier to have business folks listen to more intently. However, so far, only FB (for reasons other than solely being interested in the tech) and HTC have gambled. HTC gambled as a tech company looking to genuinely build out it's product portfolio and there are plenty in the sidings watching what happens.

However, neither of these two, nor the many on the sidelines watching, really know where the natural position of VR really is yet.

I think Gen 2 is maybe 3 years away ....

Before we begin encroaching on the PC Monitor quality standards of today in VR, we're a decade out at least unless some high value application (No, not porn !!, I'm taking medicine, space, military, science) for VR kicks off the justification to invest and develop and consumer VR gets to ride the wave.

Issues like peripheral vision , ski mask refresh rates, improved blur, lag and motion interference and so on won't likely happen until an answer to "where is VR natural place in the market?" has to been given and accepted by the market players.

All this at $1000 price point as well .... it'll been a long wait.
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Re: VR - Gen 2?

Postby ATAG_Vortex » Fri Feb 10, 2017 12:38 pm

~S~

Thanks Joker, that is just the kind of information and insight that I was really looking for.

Having just upgraded my rig, next is a top end GPU followed by either a new screen or VR.

After reading your words, a new screen it will be me thinks!

Thanks again...
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Re: VR - Gen 2?

Postby EAF79_OD_ » Sat Feb 11, 2017 10:12 pm

I'd still go for VR.
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Re: VR - Gen 2?

Postby ATAG_Vortex » Sun Feb 12, 2017 9:35 am

~S~

Interesting take on the BBC website...

http://www.bbc.co.uk/news/technology-38941256
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Re: VR - Gen 2?

Postby 56RAF_Roblex » Sun Feb 12, 2017 11:49 am

I would say that the real bottleneck is not screen resolution, it is processing power, memory and bandwidth. I have seen so many articles claim that VR displays & phone screens cannot show high definition because they are too close to the eye but I have seen the evidence that this is not true.

If anyone has a GearVR or Rift then I suggest they get the ORBX media player and look at some of the examples of OTOY based digital graphics (note this is not like the ORBX created flight sim scenery). They are photorealistic up close on a VR headset or, as in my case, on a GearVR with S7 phone. The downside is that each demo will take you several minutes to download just to see a rendered scene that 5 - 15 seconds of movement. OK that is more an animated gif than a movie but the point is that the graphics are perfect, it is just the amount of data that has to be processed and moved. It is not even the GPU as a simple smartphone can show a 15 second loop of animation which, excuse me if I am missing some 'scaling' issue,seems to show that if there was more data there then the phone could show a full length movie or game generated graphics though the processing power needed to generate such graphics in real time is probably years way.

Here is a still from one of the short videos http://cdn.uploadvr.com/wp-content/uplo ... 0_0101.png
Last edited by 56RAF_Roblex on Sun Feb 12, 2017 11:08 pm, edited 2 times in total.
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Re: VR - Gen 2?

Postby 19RAF MJDixon » Sun Feb 12, 2017 12:00 pm

My main concern about the future of VR compared to the current generation is that they'll move more towards the social/mainstream aspect possibly at the expense of gaming/simming, for example the fresnel lenses in the Rift CV1 (and possibly the Vive?) which are lighter than standard lenses, but have a bloom/glare side effect - not something you'd want for flight sims.

But then again if not for mainstream smart phones and the like then we wouldn't have the easily available small scale high resolution screens required for VR, so hopefully the needs of sim VR and social/mainstream VR will continue to go side by side, as flight sims and racing games are no where near popular enough to support VR development by themselves.
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Re: VR - Gen 2?

Postby ATAG_Vortex » Sun Feb 12, 2017 5:40 pm

I think your link has been nobbled Roblex!
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