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DE-BRIEF -Sunday SEP 16th - Monte Cassino Mission TEST

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DE-BRIEF -Sunday SEP 16th - Monte Cassino Mission TEST

Postby Admin (Philstyle) » Mon Sep 17, 2018 6:59 am

Hi all,
Firstly, if you managed to video last night at all, can you post links in this thread?

A few notes from last night's mission from my perspective.
Thanks to those who showed up, namely:
19 Squadron
EAF
362nd Squadron
54 Squadron
XVII Fliegerkorps
Jagdgeschwader 4
We had 20 or so pilots at mission start, which is quite good for DCS WW2 these days . . .

The standout technical issue was the large lag/ slowdown about 40 minutes into the mission. This caused pings to go up into the 400 to 1,000 range! They took about another 30 minutes to settle back down.
I am 99% sure the cause was NOT DCS or the MISSION itself, but rather the internet connection into where the server is based.

The GCI/ Controller set-up seemed to work really well. I think the DCS tactical overview gives us a bit more information than is historical, but there are is still enough "fog" in the radar information to provide some estimating on behalf of control. We will, however, be submitting a request for ED to add some WW2 radar assets.
I'd like to get a "highlights" video of that up sometime in the next couple of days.

I need to make further changes to some of the bomber timings and flight paths. The A.I. still has the habit of doing "CloD" style behaviors now and then, especially when changing course.

I will be adding a NON-EVENT version (i.e. no tactical commander slots available) of the mission to the server over the next few days, so people can check out the mission environment for themselves, if they see the server online.

I'd like to run another event with this same mission in the next few weeks. We might try a Friday evening for that, depending on when pilots are free.

QUESTIONS FROM THE THREAD ANSWERED:
No.54 Joker (KL-J) wrote: Is it possible that my client could have effected everyone else? I had a STEAM update that decided to kick off during the mission. I'm quite sure it wasn't helping my client experience for sure .... hmmm!
RubberBanding example @26:57

Unlikely that your steam update affected everyone. I am almost certain that it was a local internet problem where the server is located.

FlashheartEAF602 wrote:One suggestion though (and realise that its a drop-in/drop-out public server) is some kind of quick O-Group/mission briefing at the start with the fighter leaders and Top Hat, so everyone is on the same page and everyone knows (roughly) what the plan is, who's doing what and suitable load-outs, so bomber escorts are not all chasing a solo recce P-51 all over the sky.

Unfortunately almost no-one arrives on time. There were only about 4 players on at the specified mission start time. A briefing cannot be held with people who are not there.

FlashheartEAF602 wrote:Second suggestion - build up a core of 'Deputy' Top Hats able to provide GCI so everyone gets some stick time? Do we need a mod or third party app to do this?


Yes, this would be great. Volunteers?!??!
Nothing is needed to do GCI, you only need a copy of DCS (with the map and assets) and teamspeak.
If you wanted to be able to man an actual ground unit position you would need to also own the Combined Arms module.
However, it's all done within DCS itself. No third party applications any more, unlike what we needed with CloD.


FlashheartEAF602 wrote:Third suggestion. Although everyone is still waiting for the Holy Grail of the DCS Dynamic campaign, is it possible to export the MP results into a txt file, Google docs, or notepad? That way we could have (manual) kill tracking, maybe a squadron chalk scoreboard with kills, sorties, ground targets destroyed. Nothing too fancy with detailed stats and hit % but just the sort of thing you'd see in the dispersal hut.


We have already developed a stats gathering script which is in testing. This was NOT running last night, but (assuming no other issues) it is likely to be at least tested for the next event. Reddog is in the process of painstakingly trying to work out what data we have access to and how we use and display it. The aim is to provide something meaningful like we did for SoW in CloD.
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Re: DE-BRIEF -Sunday SEP 16th - Monte Cassino Mission TEST

Postby Admin (Dietrich) » Mon Sep 17, 2018 8:09 am

Thanks Phil for building/hosting the mission.

Apart from the lag, I had one DCS crash. I didn't record video due to performance/lag concerns. But here are a few screenshots...

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Image

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The last one is from our forward observer position, looking up at the incoming raid at Monte Cassino. However, generally, we didn't use the GCI/Controller position much. This was partly due to the fact that at the time we needed it (i.e. against the raids), the lag was heavy, causing problems with the observer F10 map. Also, we simply didn't have enough pilots to warrant a dedicated controller. As a result, we'd check it occasionally, but not make continual use of it.

From our side, we had four pilots on comms, with 1-2 random public drifting in. For those on comms we took a 50/50 mix of 109s and 190s, to good effect given that we were outnumbered. We managed to hit some of our targets, although not with enough to eliminate any of them. This was due to the difficulty in destroying the tanks. Armour is nearly impossible to deal with... only a direct bomb hit will knock one out. Return fire from the ground was about right. We got shot up on occasion, but it wasn't prohibitive. Distances were also reasonable... flight time to the battle area was not too short/long. So, overall, the mission design was excellent.
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Re: DE-BRIEF -Sunday SEP 16th - Monte Cassino Mission TEST

Postby No.54 Joker (KL-J) » Mon Sep 17, 2018 8:49 am

#1 - Good fun flying last night ....appreciate the mission building and it certainly brought back some feelings of the past SoW campaigns.

Jokers Youtube Stream


Overall a very good mission base which certainly offered variety in both ground pounding (with a purpose and not just hitting stuff on the ground for no reason ) and aerial combat. I had little sense of being on a df server.
The sense of survivablity was present eventhough the 'costs' of losing a plane were not turned on in this mission. I think eveyone will have had a sneak peek into what Storm Of War DCS can deliver.

We flew 2 x109s and 2 x 190s.

The network issues aside, when these passed, the server was very smooth and flowing later on. Frustrating for sure though this is what TESTING is about.

Is it possible that my client could have effected everyone else? I had a STEAM update that decided to kick off during the mission. I'm quite sure it wasn't helping my client experience for sure .... hmmm!
RubberBanding example https://www.youtube.com/watch?v=bCQmS2VS8sQ&t=26m57s

Obviously, nothing to do with the Server, but I have a note on spotting.

All looking at the same patch of sky ...

This is my normal view - clear blue sky https://www.youtube.com/watch?v=bCQmS2VS8sQ&t=41m09s
This is my zoomed in (snap view) - contrails and the aircraft making them https://www.youtube.com/watch?v=bCQmS2VS8sQ&t=41m16s
This is back to my normal view - clear blue sky https://www.youtube.com/watch?v=bCQmS2VS8sQ&t=41m33s

A note on attacking Armour.
Naturally, accuracy is paramount and in my case luck is very much on the call also. I managed one direct hit with a 500KG which took out three vehicles towards the back of the column. The sense of achievement was huge though and if anything, I was encouraged to spend the time practicing this discipline. So

My feedback is to not change this aspect and if anything build upon it. These ground targets tie up multiple planes, both bomb delivery and the escort support when necessary. These ground targets, (being the measure by which each sides own 'campaign progress' is proscueted), mean, that my time spent targeting them (or escorts my bomber flight) is of high value. It is not just me flying but actually, I'm contributing in part to the broader campaign. This is immerision and very satisfying.


Joker Vom Blauen

S!
Last edited by No.54 Joker (KL-J) on Mon Sep 17, 2018 10:20 am, edited 4 times in total.
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Re: DE-BRIEF -Sunday SEP 16th - Monte Cassino Mission TEST

Postby Barone » Mon Sep 17, 2018 9:03 am

I unfortunately wasn't home in time. I would be curious to check the mission once is loaded on the server to see performance of my PC.
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Re: DE-BRIEF -Sunday SEP 16th - Monte Cassino Mission TEST

Postby FlashheartEAF602 » Mon Sep 17, 2018 9:22 am

Thanks very much for organising this event.

Turned into a bit of a slideshow early on and amazed none of us had a mid-air while weaving over the bombers(!) but great fun otherwise and bags of potential for an ongoing realistic WW2 campaign.

One suggestion though (and realise that its a drop-in/drop-out public server) is some kind of quick O-Group/mission briefing at the start with the fighter leaders and Top Hat, so everyone is on the same page and everyone knows (roughly) what the plan is, who's doing what and suitable load-outs, so bomber escorts are not all chasing a solo recce P-51 all over the sky.

Second suggestion - build up a core of 'Deputy' Top Hats able to provide GCI so everyone gets some stick time? Do we need a mod or third party app to do this?

Third suggestion. Although everyone is still waiting for the Holy Grail of the DCS Dynamic campaign, is it possible to export the MP results into a txt file, Google docs, or notepad? That way we could have (manual) kill tracking, maybe a squadron chalk scoreboard with kills, sorties, ground targets destroyed. Nothing too fancy with detailed stats and hit % but just the sort of thing you'd see in the dispersal hut.

Otherwise - even with the lag(!) a fantastically immersive event. Look forward to next one!
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Re: DE-BRIEF -Sunday SEP 16th - Monte Cassino Mission TEST

Postby Admin (Philstyle) » Mon Sep 17, 2018 10:05 am

I am answering questions as I find them, and posting them in the OP at the top of this thread.
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Re: DE-BRIEF -Sunday SEP 16th - Monte Cassino Mission TEST

Postby Campbell » Mon Sep 17, 2018 1:04 pm

I believe the mission could have been fun! Unfortunately, the ping issue hit the 362nd very hard and for us it rendered the mission unflyable. We could tell fairly quickly that the there was a technical problem beyond the normal DCS. That eventually caused two of our four ship flight to experience DCS crashes. It was at that point that we decided to RTB and pull the plug. We don’t hold this against the mission or mission creater. We’ve had fantastic success flying SOW in the past and hopefully that was just a single one off incident.
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Re: DE-BRIEF -Sunday SEP 16th - Monte Cassino Mission TEST

Postby Admin (Philstyle) » Mon Sep 17, 2018 2:12 pm

GCI Video from last night:
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Re: DE-BRIEF -Sunday SEP 16th - Monte Cassino Mission TEST

Postby 19RAF MJDixon » Tue Sep 18, 2018 10:11 am

Thanks for the mission and running the event.

Hopefully the internet gods will be more forgiving next time. :)
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Re: DE-BRIEF -Sunday SEP 16th - Monte Cassino Mission TEST

Postby Admin (Philstyle) » Wed Sep 19, 2018 6:11 am

2nd video of Allied GCI:
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